// -*- c++ -*-
/* Humm and Strumm Video Game
 * Copyright (C) 2008-2011, the people listed in the AUTHORS file. 
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
#define HUMMSTRUMM_ENGINE_SOURCE
#include "hummstrummengine.hpp"

#include <cstring>
#include <windows.h>
#include <intrin.h>

namespace hummstrumm
{
namespace engine
{
namespace system
{


Memory::Memory (void)
  throw ()
  : totalMemory (0),
    freeMemory (0)
{
  // Get the Global Memory Status.
  MEMORYSTATUSEX memoryStatus;
  memoryStatus.dwLength = sizeof memoryStatus;
  GlobalMemoryStatusEx (&memoryStatus);
  
  // Find the total amount of memory.
  this->totalMemory = int (memoryStatus.ullTotalPhys / 1024);

  // Find the total amount of free memory.
  this->freeMemory = int (memoryStatus.ullAvailPhys / 1024);
}

Memory::~Memory (void)
{
}

int
Memory::GetTotalMemory (void)
  const throw ()
{
  return this->totalMemory;
}

int
Memory::GetFreeMemory (void)
  const throw ()
{
  return this->freeMemory;
}


}
}
}
